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Free Report: An Introduction to the Streaming Market in China

China’s streaming ecosystem is a far cry from what’s going on in the West, in terms of content, monetization, and engagement. While platforms such as Twitch and YouTube generate most of their revenues...

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YouTube Contends with Twitch as Streamers Establish Their Audiences

Powered by Newzoo data, this article was originally published by Streamlabs. Find the original post here.   The first quarter of 2019 is behind us, which means it is time to take a deeper look at the...

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GTA RP NoPixel Server Skyrockets Grand Theft Auto V’s Twitch Viewership in March

Despite releasing over five years ago, Grand Theft Auto V has again shot its way back up to #3 in our ranking of Twitch’s most-watched games (by total live hours). The acclaimed Rockstar game has...

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Total War: Three Kingdoms Conquers Twitch and YouTube, Generating 5.8 million...

Creative Assembly’s latest entry to the popular Total War franchise has been faring extremely well commercially and with critics. In fact, Total War: Three Kingdoms is both the fastest-selling and...

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The Esports Business in the Americas | Newzoo & Esports BAR

The Americas are at the forefront of the esports economy. Together, they account for almost a quarter of the global esports audience and 40% of worldwide esports revenues. Needless to say, they...

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Auto Chess Deep Dive: The New Subgenre Solidifies Its Position in the Games...

Back in April, we reported on the overnight phenomenon that is Auto Chess, a popular Dota 2 mod developed by Chinese studio Drodo. The new subgenre combines turn-based combat, strategy, and...

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Newzoo’s Battle Royale Sentiment Study: Understanding the Phenomena and What...

In just two years, battle royale has ascended to mainstream popularity. With 41% of gamers in the U.S playing either Fortnite, Apex Legends, or PUBG in May 2019, categorizing battle royale as a...

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Twitch Growth Dips as Fortnite Continues Decline; Riot Games Overtakes Epic...

Powered by Newzoo data, this article was originally published by Streamlabs. Find the original post here. Since Q2 2018, Epic Games and Fortnite have been the most-watched publisher and game on Twitch....

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Fortnite World Cup Deep Dive: YouTube Topped Live Viewership for the Finals;...

Fortnite is a phenomenon in every sense of the word. The IP is now a household name, having risen to meteoric and mainstream popularity in just two years. In terms of both playing and live viewership,...

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Streamlabs and Newzoo Q3 2019 Game Streaming Report: How has Ninja’s move...

Powered by Newzoo data, this article was originally published by Streamlabs. Find the original post here. Last quarter, the live streaming industry experienced a significant turning point. On August...

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League of Legends Esports Deep Dive: Worlds Viewership and How Format Changes...

One of the biggest esports events of the year, the League of Legends World Championship, recently came to an end, and we would love to extend our congratulations to the champions, Funplus Phoenix. To...

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Streamlabs & Newzoo Q4 Year in Review Live Streaming Industry Report

Powered by Newzoo data, this article is a collaboration between Newzoo and Streamlabs. Find the original post here. In Q3, Ninja made the bombshell announcement that he will be streaming exclusively...

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Free Indie Report: Using Data to Get Ahead

Every year for the past decade or so, indie games have defied creative barriers with their quirky concepts, leading to some of the best-loved experiences across all platforms. Yet, this year, the...

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Newzoo: The Global Esports Audience Will Be Just Shy of 500 Million This Year

We couldn’t be happier to announce that today marks the launch of our 2020 Global Esports Market Report. This sixth edition dives deep into the global and regional esports economy, providing a...

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Newzoo发布《2020年度全球电竞市场报告》:今年全球电竞观众人数将接近5亿

Newzoo原创专稿,转载请注明出处,合作欢迎联系press@newzoo.com 我们高兴地宣布Newzoo Global Esports Market Report (《 2020年度全球电竞市场报告》) 的发布。 这份第六版报告深入探讨了全球和区域电竞经济,提供了有关收入来源,观众人数,主要趋势和联赛席位的市场未来潜力的真实估计。 我们还将讨论移动电竞,高校电竞,日本市场的最新发展等等。...

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The Global Cloud Gaming Market Is on Track to Generate Revenues of $3.2...

Since we launched our first Global Cloud Gaming Report back in August, activity across the ecosystem has dramatically increased. To name just a few developments since then: the long-awaited Google...

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クラウドゲーム グローバル市場規模: 2023年までに$32億まで拡大見込み

昨年8月に「Global Cloud Gaming Report」をローンチして以来、クラウドゲーミングエコシステムを取り巻く動きは劇的に増加しました。幾つか例を挙げてみると、待望のGoogle Stadiaのローンチ、NVIDIA GeForce Nowの正式サービス開始、Microsoft xCloud・Tencentの二つのサービス(Start・WeGame)のβテスト開始など。...

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Two Years After the Rise of Fortnite: Player and Viewer Engagement Continues...

Fortnite became a household name in 2018, popularizing the battle royale genre across the West and opening up gaming to a new generation. Fast forward two years, and Fortnite is still hugely popular...

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Data Deep Dive: How Fall Guys Used Growth Hacking Strategies for a Massive...

The ways through which people engage with games have evolved, meaning the recipe for launching a successful game has changed too. But first impressions still matter, and the most successful publishers...

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PUBG Mobile Overtook Regular PUBG on Twitch and YouTube, But PUBG’s India Ban...

PUBG was one of the catalysts for battle royale’s meteoric rise. Streaming platforms like Twitch and YouTube pushed the PC version of PUBG into phenomenon territory, paving the way for some of today’s...

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